﻿using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;

namespace XFFSM
{
    public class FSMTransitionInspectorHelper : ScriptableObjectSingleton<FSMTransitionInspectorHelper>
    {

        public FSMTransitionData transition;
        public RuntimeFSMController controller;

        public void Inspect(RuntimeFSMController controller, FSMTransitionData transition)
        {

            this.transition = transition;
            this.controller = controller;

            Selection.activeObject = this;

        }


    }

}

